MCRU Forceback Competition

Mon, Jan 19, 2026, 8:51 PM
JM
by Jack Miller
MCRU Forceback Competition comes to Tinwald RFC this February
MCRU Forceback Competition comes to Tinwald RFC this February

Mid Canterbury Rugby – Forceback Competition 2026

Fast‑paced, fun, competitive, and open to all levels, this is your chance to show off your boot and lift your fitness in a short, high‑energy summer competition.

Competition Dates

Monday afternoons, running from 2nd February to 23rd February.

Kick‑off Times
  • Teenage Grades: from 5:00pm
  • Senior and Women’s Grades: from 6:00pm
Venue

Tinwald RFC

Draw

The full draw will be released once registrations close. Regular matches to kick off from 5:30 - last matches 8pm latest.

What to Expect

Forceback is built for speed, skill, and strategy. Matches are short, intense, and a great way to sharpen those kicking skills for the 2026 footy season. Bring your kicking boots, grab your mates, and get involved.

Team Format
  • Teams of 4 - 2 on the field at a time
  • Rolling subs
  • Open to teenage (U15 & U18), senior men's, and women’s players
Register Now

Follow the link below to register your team of four and secure your spot. MCRU Forceback Tournament – Fill out form

All information and enquiries to Jack@midcanterburyrugby.co.nz

MCRU Forceback Competition Rules

 

Team & Player Setup

  • Each team consists of 4 players.
  • Only 2 players per team are on the field at any given time.
  • Rolling substitutions are allowed at any time during play.

 

Scoring System

  • 1 point: Punt kick through the posts and over the crossbar.
  • 2 points: Drop kick through the posts and over the crossbar.
  • 3 points: Drop kick from 40+ metres through the posts and over the crossbar.

 

Game Duration

  • Two halves of 14 minutes each.
  • Running clock (no stoppage time).
  • 1-minute halftime break – teams swap ends and restart with a drop kick from halfway.

 

Gameplay Rules

  • A catch on the full (without bouncing) allows the catching team to advance 5 steps forward from the catch point.
  • A knock-on results in an immediate handover at the spot of the error.
  • Out on the full: If the ball is kicked directly into touch, possession is turned over and play restarts from where the kick was made.
  • Dead ball in-goal: Opposition receives the ball from where the kick was made.
  • No running with the ball or passing to a teammate in a forward position. Penalty: handover.
  • The team in possession may pass the ball, but not forward.
  • Once the ball has stopped or been trapped/caught, the attacking team has 5 seconds to kick the ball (referee calls “Use it”).
  • The defending team may not make direct contact with the player in possession and must stand 5 metres away. A 5‑metre penalty applies for any contact or for being inside the 5‑metre zone.

 

Restart Rules

  • The game starts with a drop kick from halfway (must travel at least 10 metres).
  • If the restart kick goes out on the full or dead in-goal, the opposition receives the ball at halfway.
  • After a score, the scoring team kicks to the opposition from halfway.

 

Match Scoring

  • Team with the highest points at full time wins.
  • 4 points for a win
  • 2 points for a draw
  • 0 points for a loss
  • Points for and against will be recorded for ladder positions.

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